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AI Insights · Timothy · September 2025

Top Boxing Games Performance in Italy, Q3 2025

Discover the performance of the top boxing games in Italy during Q3 2025, with insights on downloads, revenue, and active users.

Top Boxing Games Performance in Italy, Q3 2025

In the third quarter of 2025, the boxing games category in Italy saw distinct trends across the top five applications, as revealed by data from Sensor Tower.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a notable increase in weekly revenue, peaking at approximately $51 in late August. The game’s weekly downloads reached a high of 5.1K in late July, while active users steadily increased from 9.7K in early July to a peak of 13.6K in early August before declining to 8.5K by the end of September.

Boss Fight from BoomBit Games saw a decrease in weekly revenue, dropping from $49 at the start of the quarter to $17 by the end. Downloads showed some fluctuation, with a high of 4.5K in mid-August. Active users, however, consistently grew, starting at 60.5K and ending at 74.6K.

Boxing Annoying Uncle Battle by SUPERIOR STUDIO did not generate revenue but saw its downloads peak at 4.1K in early August. Active users increased notably from 1.7K in early July to 5K by late September.

Real Boxing 2 by Vivid Games S.A. maintained consistent revenue, with a peak of $439 in early September. Downloads were steady, with the highest at 2.3K at the start of the quarter. Active users varied slightly, peaking at 3.4K.

Finally, Wrestling Games 2023 from SlayerStudio did not generate revenue but achieved a gradual increase in downloads, reaching 1.5K in early September. Active users rose from 8.5K to 12.1K by the end of the quarter.

For more detailed insights into these trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2025